FIELD GUIDE / MAKE IT YOURS12A / 17

PIN YOUR ATMOSPHERE

Weather, scenery and distant lightning.

Expand Weather and expanded scenery inside the custom-World dialog. Keep From description for agent choice, or pin specific settings to override the generated recipe.

  1. 01

    Choose weather and scenery

    Pick one particle mode: clear, rain, snow, ash, sparkles, wind streaks, leaves, sand or embers. Ground texture, Horizon overlay, Decorative cutout and Environment ambience are separate choices. Cutouts are 2D artwork, not physical rocks.

  2. 02

    Keep lightning layers independent

    Lightning offers upper/distant sky, local ground strikes or both. Distant horizon lightning adds smaller staggered bolts above the ridges without replacing those layers. Its initial settings are 70% density, 4 seconds per region and 2° elevation; higher density and shorter intervals make a busier band.

  3. 03

    Preview without an agent

    Preview these settings applies your choices to the current recipe without contacting an agent; Original uses Sunlit Trails as its starting point. Review the preview, then save, use temporarily or revert.

  4. 04

    Control sound and motion

    Effects mute controls ambience and weather cues; music is separate. Small horizon flashes do not each add thunder. Reduced Motion removes animated weather and skips animated interference. Environment changes stop the previous World’s owned cues.

COMPONENT CAPTUREENLARGE ↗
Actual isolated UI component · cropped partial settings, fixture values; not a full World screenshot or model output
DEVELOPMENT EDITION · REAL UI CAPTURES + LABELED CONCEPT ART · PUBLIC RELEASE COMING SOON